MATH
You can help your child remember their math lesson of the day by helping them with their homework. Ideally, your child will be able to complete this without help. Sometimes you may need to help them remember what to do. Don't forget that for each unit, you receive information about the lessons your child will learn in the coming weeks. Save these papers to help you with their homework.
You can also help your child by playing the following games!
Building Skills Through Games…..
Rolling for 50
Players roll a die to navigate their way on the number grid. The first player to cross FINISH (100) wins the game!
Top-it
Each player turns over a card (use a deck of playing cards and remove the face cards). Whoever has the higher number card keeps both cards. The winner has the most cards when the whole deck has been turned over.
Addition or Subtraction Top-it
Each player draws 2 cards from the deck and turns them over. The players then say a number sentence using the numbers on each card and solve the problem. For example, I turn over a 2 and a 6. My number sentence is 2+6=8 or for subtraction, my number sentence is 6-2=4. The player with the largest answer gets to keep all the cards from the other players.
Penny-Nickel Exchange
Partners put 20 pennies and 10 nickels in a pile. Each player rolls a die and collects the number of pennies shown on the die. Whenever players have at least 5 pennies, they say “Exchange!” and trade their pennies for a nickel. You can make the game more challenging by adding dimes or quarters.
High Roller
Players roll two dice and keep the die with the greater number (the “high roller”). Players roll the other die again and count on from the “high roller” to get the sum of the two dice
You can also help your child by playing the following games!
Building Skills Through Games…..
Rolling for 50
Players roll a die to navigate their way on the number grid. The first player to cross FINISH (100) wins the game!
Top-it
Each player turns over a card (use a deck of playing cards and remove the face cards). Whoever has the higher number card keeps both cards. The winner has the most cards when the whole deck has been turned over.
Addition or Subtraction Top-it
Each player draws 2 cards from the deck and turns them over. The players then say a number sentence using the numbers on each card and solve the problem. For example, I turn over a 2 and a 6. My number sentence is 2+6=8 or for subtraction, my number sentence is 6-2=4. The player with the largest answer gets to keep all the cards from the other players.
Penny-Nickel Exchange
Partners put 20 pennies and 10 nickels in a pile. Each player rolls a die and collects the number of pennies shown on the die. Whenever players have at least 5 pennies, they say “Exchange!” and trade their pennies for a nickel. You can make the game more challenging by adding dimes or quarters.
High Roller
Players roll two dice and keep the die with the greater number (the “high roller”). Players roll the other die again and count on from the “high roller” to get the sum of the two dice